Sailor moon dating simulator 2
The game series was created by Maraviollantes The reason for starting development of Sailor Moon Dating Simulator is that among many official and fan-made Sailor Moon video games there are none belonging to the genre (and to the genre of "bishoujo games" in general).
In numerous fightings, beat-em-ups and other games Sailor senshi are shown as warriors but there are no games where they would be shown as girls.
Apart from dates, the player will be able to buy small gifts in shops and give them to girls.
If a girl is pleased with your gift, it will help to improve your relationships.
Answers selected during dialogues on dates will eventually affect Usagi's feelings (i.e., "correct" answers will raise "intimacy level" and "wrong" answers will reduce it).
You can go shopping for gifts any time during the game.
- 2D racing - 3D breakout - 3D flightsim - 3D games - 3D puzzle - 3D racing - 3D shooter - 3D skyroads - 3D sports - Adventure - Arcade - Board games - Bomberman - Boulderdash - Breakout - Card games - Casino games - Crillion - Dragon Ball Z - Easter games - Educational - Fight games - Flash games - Halloween - Jigsaw - Kids games - Line Up games - Loderunner - Mahjongg - Maze games - Moon Landers - MUGEN game - Multiplayer - Pacman - Pinball - Platform game - Pong - Puzzle - Retro games - RPG - RTS - Shoot em up - Simulation - Skill games - Snake - Sokoban - SONIC - Space invaders - Space shooter - Sports - Super Mario - Tetris - Word games - Xmas games - [game tools] English: Win Usagi Tsukino's heart (Moon Maid) The goal of the game is to win love of Usagi Tsukino (the main character of "Bishoujo Senshi Sailor Moon" series) by asking her out on dates, giving her gifts and playing mini-games with her.
You have 20 days with one possible date (or other action) per day.
So, the idea was to create quite a different game that would accent upon the girls themselves rather than upon their mission to fight evil and save the world.Answers selected during dialogues (on dates) will eventually affect girls' feelings (i.e., "correct" answers will raise "intimacy level" and "wrong" answers will reduce it).