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Those guides also started out as those types of projects, but my motivation died.
I don't think that this would happen if I were to take on a project like a SMG2 guide, but there's a good chance that I would need to turn my attention elsewhere, which would make me sigificantly less likely to finish the job.
This guide started off as being one of those projects.
If you visit my contributor page on Game FAQs, you'll notice that I have stubs of guides for both Kirby Canvas Curse and Donkey Kong Jungle Beat.
In addition, I basically devoted the entire two days after buying the game to writing the guide: I woke up in the morning, and skipped all of my classes for those two days in order to play the game, and write down everything that I was doing.
I'll admit that I enjoyed writing the guide, but my issue is that if SMG2 comes out in Q1 or Q2 2010, I will more than likely not have the luxury of being able to just skip my classes to play it.
On the other hand, I have received many emails from readers telling me how much the appreciate what I have put together here, and I would like to thank you guys for that; getting an email that just says, "Thanks for putting the effort into writing the guide, it helped me a lot!
" has really made this whole thing worth doing, and, trust me, I have received a lot of them. I take on a lot of "projects" that never see the light of day; I do them just for fun.