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However, please be aware that our party-based cross-realm tech is still in place, so if someone from another realm groups up with someone on your realm, you might see them.We’re currently applying these changes to Stormwind and Orgrimmar, and North American realms should be starting to see their effects.In other words, if you’re on an RP server, you won’t have trouble finding other people from your realm in these areas, and shouldn’t see very many (if any) players from other realms.Additionally, it’s worth clarifying that our previous rules which prevented RP realms from being automatically CRZ’ed with non-RP realms have not changed, even outside of these designated areas.We recognize the issue this has caused for the role playing community, and have been hard at work on some improvements to our tech that will allow us to disable it entirely in certain areas on RP servers.In those designated areas, players on RP realms will not be automatically mixed with players from other realms, nor will they be split into multiple “shards”.
Once we’ve had some time to see how these changes are working out in action, we’ll begin applying them to other common social hubs (such as other capital cities, Elwynn Forest, etc.), with the goal to eventually roll this out to the vast majority of the game world.
In "Anduin: Son of the Wolf," a letter from Anduin’s father, King Varian, speaks of ill times ahead, prompting the young ruler to ponder leadership and responsibility.
A terrible darkness has returned to our world." What is the price of peace?
This is a question that Anduin Wrynn must answer as war against an ancient foe begins anew and hidden enemies threaten his very life.
Patch 7.0 included some server-side changes to the way our cross-realm and sharding technologies work.While these changes were made to improve system and server performance, they inadvertently affected Role Playing realms and communities in a way we did not intend.